If you haven't got enough of real life, try getting a second one--literally.
Businesses and consumers alike have been flocking toward Second Life, a 3-D virtual world currently inhabited by over 6.6 million "residents" across the globe. Founded in 2003 by Linden Lab, Second Life blossoms primarily on user-created digital content and has a flourishing marketplace where millions of Linden dollars--the unit of trade--are exchanged each month.
![]() A shopper's life in Second Life Copyright 2007, Linden Research Inc |
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Hi Eileen,
Well a colleague of mine in her mid-20s aspires to be the MD of our company on Second Life. But, she's going to have to earn dollars there in order to buy property and go through the actual bureaucracy of opening a real-world business in a virtual world. Really, if I had time, I would live my life. If I had even more time and a predilection for games, I would play a real game.
Then again, I can see folks turning to Second Life as a means of social networking, like IM on steroids.
Posted by Alvin Lai on Thursday, June 07 2007 04:12 PM