From Simone Bevilacqua:
KOG requires good eye perception and quick reflexes, and becomes familiar quickly. The basic idea is to catch objects moving at different speeds with a trap, which can be improved by means of various power-ups. The game has been designed also to be fully theme-able; the low resolution has been chosen especially to favour beautiful, carefully-crafted pixel graphics. Despite its simplicity, there are several intriguing and not-so-evident aspects. Version 20090520.1600 adds a theme and is recompiled with the latest version of a custom framework.
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