From Rudolf Kremers and Alex May:
Dyson is an ambient real-time strategy game with abstract visuals. Remotely command semi-autonomous self-replicating mining machines to take over an entire asteroid belt. The original game was made in one month for the TIGSource Procedural Generation competition. Much of the game's content is procedurally generated. Brian Grainger a.k.a. Milieu created the music and most of the sound effects.
Version 1.2 includes smoother gameplay and rule changes.
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