| Title | Date Added | Company | |
|---|---|---|---|
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AMD - Introduction to OpenGL 3.0 | 2009-04-27 | Advanced Micro Devices |
| OpenGL 3.0 is a new open-standard 3D graphics application programming interface specification that gives applications more control over graphics hardware than ever before. OpenGL 3.0 is derived from previous versions of OpenGL, keeping most of the same interfaces and functionality, but adding several new key features. With OpenGL 3.0 comes an updated version of the GL Shading Language, GLSL 1.30. Discussing the individual changes and new features included in OpenGL 3.0 and GLSL 1.30 is beyond the scope of this paper.
Tags: Software Development Tools |
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Select Text and Graphics | 2007-12-01 | Microsoft Tips |
| One can select text and graphics by using the mouse or the keyboard, including items that aren't next to each other. For example, one can select a paragraph on page one and a sentence on page three. Microsoft Word provides additional methods for selecting items in a table, drawing objects, or text in outline view (outline view: A view that shows the headings of a document indented to represent their level in the document's structure. One can also use outline view to work with master documents.).
Tags: Office Suites |
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Explore Model-Driven Development (MDD) and Related Approaches: Applying Domain-Specific Modeling to Model-Driven Architecture | 2007-09-18 | IBM |
| In this paper, use Eclipse Modeling Framework (EMF) and Graphical Modeling Framework (GMF) technologies to produce domain-specific modeling tooling aids for domain-specific languages. Learn the value of defining a domain-specific language, explore basic concepts and different approaches to modeling, and get tips on creating a good metamodel. In architecture design and software engineering, one needs a clear comprehension of the domain for the architecture and to be able to effectively communicate that to other people. One can use various techniques and tools to approach this challenge, such as using a Domain-Specific Language (DSL) and Domain-Specific Modeling (DSM). DSM acts as the front end of DSL, allowing the user to express constructs through a visual representation.
Tags: Components, Software Development Tools |
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Windows Longhorn - AERO | 0000-00-00 | Computer Performance |
| Longhorn is hard to define, but fortunately easy to use. From one perspective, Authentic, Energetic, Reflective, and Open (AERO) is Longhorn's replacement of XP's Luna desktop. Others see AERO as Windows Graphics Foundation 2.0 and the GPU combining to deliver stunning visual displays. Microsoft would like to emphasis that AERO is the most efficient and intuitive front end to date.
Tags: Components, Desktop Client OS, Desktop Client OS |
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Intel's Next Generation Integrated Graphics Architecture - Intel Graphics Media Accelerator X3000 and 3000 | 2006-07-01 | Intel |
| Gamers and Media enthusiasts have been long demanding better technology for unparallel ultra-realistic visual experience and the demand will be even greater in the future. Intel has answered the current demand to support future technologies by unveiling its hybrid graphics architecture with the introduction of Intel Graphics Media Accelerator 3000 (Intel GMA 3000) family engine. This state-of-the-art hybrid architecture evolved as a balance between fixed function and programmability. The graphics engine of the Intel Graphics Media Accelerator 3000 family consists of a scalable array of symmetric processing components known as Execution Units (EUs) which can be programmed to dynamically process graphics or media data alike.
Tags: Components, Desktop Client OS |
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Camera Raw Workflow With Bridge, DNG Converter, Camera Raw Plug-in, and Photoshop CS2 | 2006-06-26 | Adobe Systems |
| There are efficient workflows, and there are workflows that slow a person down. The author recommends that one should avoid the slow workflows, assuming one wants a life after shooting. The key to an efficient workflow is minimizing steps, becoming fast at performing the repetitive parts, automating as much as it can, and spending quality time only on the final edit selects. At first glance, one might not think that a three-part mix of 1/3 Bridge, 1/3 Camera Raw, and 1/3 Photoshop could be a recipe for an efficient workflow, but it can be. The trick is to know what, how, and when to do the things required.
Tags: Components |
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Using Headless Mode in the Java SE Platform | 2006-06-01 | Sun Microsystems |
| This paper explains how to use the headless mode capabilities of the Java Platform, Standard Edition (Java SE, formerly referred to as J2SE). Headless mode is a system configuration in which the display device, keyboard, or mouse is lacking. Sounds unexpected, but actually one can perform different operations in this mode, even with graphic data. Where it is applicable? Many methods in the java.awt.Toolkit and java.awt.GraphicsEnvironment classes, with the exception of fonts, imaging, and printing, require the availability of a display device, keyboard, and mouse. But some classes, such as Canvas or Panel, can be executed in headless mode. Headless mode support has been available since the J2SE 1.4 platform.
Tags: Components, Software Development Tools |
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Intel 910GML/915G/915GM/915GMS/915GV and 910GL Express Chipsets: Intel Dynamic Video Memory Technology (DVMT) 3.0 | 2005-08-01 | Intel |
| The purpose of this white paper is to describe the memory allocation and usage model scenarios of an Intel Graphics Media Accelerator Driver feature, Intel Dynamic Video Memory Technology (DVMT) for the Intel 910GML/915G/915GM/915GMS915GV and 910GL Express chipsets. This white paper will provide details on how DVMT works, configurability options available to the OEM and descriptions of what to expect in certain scenarios of DVMT 3.0.
Tags: Components, Components |
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Intel 945G/945GM Express Chipset: Intel Dynamic Video Memory Technology (DVMT) 3.0 | 2005-06-01 | Intel |
| The purpose this white paper is to describe the memory allocation and usage model scenarios of an Intel Graphics Driver feature, Dynamic Video Memory Technology (DVMT) for the Intel 945G/945GM Express chipsets. This white paper will provide details on how DVMT works, configurability options available to the OEM and descriptions of what to expect in certain scenarios of DVMT 3.0.
Tags: Components, Components |
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ATI HDTV Component Video Adapter: Installation and Setup User's Guide | 2003-10-21 | ATI Technologies |
| View computer output directly on your High Definition Television or other component input device. Provide a big screen experience for your PC that is ideal for playing games, giving presentations, watching movies, and browsing the Internet. The ATI HDTV Component Video Adapter converts standard VGA or DVI-I video output from your RADEON Series card or ALL-IN-WONDER RADEON Series card to component video that you can display on your High Definition Television or other component input device.
Tags: Peripherals |
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