| Title | Date Added | Company | |
|---|---|---|---|
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MSDN Webcast: geekSpeak: Silverlight and Facebook With Pete Brown (Level 200) | 2008-10-22 | Microsoft |
| The geekSpeak webcast series brings the industry experts in a "talk-radio" format hosted by developer evangelists from Microsoft. The presenter of this webcast shows how to build Facebook social platform applications using Microsoft Silverlight 2 and ASP.NET.
Tags: Internet and Web, Software Development Tools |
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Software Testing With Visual Studio Team System | 2008-10-18 | Microsoft |
| Adequate testing of software projects is critical to ensuring high quality. The attendee of this learn how the Microsoft Visual Studio Team System product family can be used to test the distributed application from end-to-end, through all stages of the application lifecycle, starting with the earliest development and reaching into the maintenance phase and beyond.
Tags: Software Development Tools |
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Draw Predicated Sample | 0000-00-00 | Microsoft |
| This sample uses the occlusion predicate query to avoid drawing unnecessary geometry. The scene contains four meshes, the center columne mesh, the microscope mesh, the city mesh, and the microscope occlusion mesh. The microscope mesh is a high resolution mesh that comprises the focus of the scene. Because of the large number of vertices, this mesh is costly to draw especially when duplicated 6 times throughout the scene. The microscope occlusion mesh is a much lower resolution mesh that is used as an approximation of the microscope. For games, this could be a mesh created specifically for occlusion purposes or a collision mesh.
Tags: Components, Desktop Client OS |
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DisplacementMapping10 Sample | 0000-00-00 | Microsoft |
| This sample implements displacement mapping by ray tracing through geometry extruded from a base mesh. The sample uses Direct3D 10 and the geometry shader to extrude prisms which are then decomposed into three tetrahedra for each triangle in the mesh. The pixel shader ray traces through the tetrahedra to intersect the displacement map. The diffuse color and normal values are then calculated for this point and used to set the final color of the pixel on screen.
Tags: Components, Desktop Client OS |
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FixedFuncEMU Sample | 0000-00-00 | Microsoft |
| This sample attempts to emulate certain aspects of the Direct3D 9 fixed function pipeline in a Direct3D 10 environment. This sample attempts to emulate the following aspects of the Direct3D 9 fixed-function pipeline - Fixed-function Transformation Pipeline, Fixed-function Lighting Pipeline, AlphaTest, User Clip Planes, Pixel Fog, Gouraud and Flat shade modes, Projected texture lookups (texldp), Multi-Texturing, D3DFILL_POINT fillmode, Screen space UI rendering.
Tags: Components, Desktop Client OS |
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MotionBlur10 Sample | 0000-00-00 | Microsoft |
| This sample implements motion blur using the geometry shader to extrude fins from the original mesh. The MotionBlur10 sample implements motion blur using a geometric approach combined with order independent transparency through the use of AlphaToCoverage and with anisotropic texture filtering.
Tags: Components, Desktop Client OS |
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