| Title | Date Added | Company | |
|---|---|---|---|
![]() |
PlateSpin Pledges Extended Support for Citrix XenSever Customers | 2008-09-12 | Citrix Systems |
| PlateSpin ULC, a Novell company, today reaffirmed its commitment to support Citrix XenServer across the PlateSpin product line. XenServer support is a key element of PlateSpin's multiplatform strategy, which aims to offer enterprises a unified suite of solutions for managing heterogeneous data center environments and making physical and virtual infrastructures work as one.
Tags: Application Servers, Virtual Reality, Server Consolidation, Virtualization |
|||
![]() |
A Pragmatic Approach to Server and Data Center Consolidation | 2008-09-03 | Citrix Systems |
| This whitepaper provides an overview of the factors driving consolidation initiatives and considers best practices for ensuring a successful consolidation initiative and a maximum return on investment. It also provides an introduction to workload profiling and portability technology which has helped thousands of organisations accelerate their consolidation initiatives and optimise their data centres through continuous server consolidation
Tags: Application Servers, Virtual Reality, Server Consolidation, Virtualization |
|||
![]() |
Unlock the Power of Server Virtualisation | 2008-09-03 | Citrix Systems |
| Citrix XenServer is the simplest and most efficient way to virtualize and provision servers to deliver a dynamic datacenter - a flexible aggregated pool of computing and storage resources. Citrix XenServer enables IT organizations to break the bonds between servers and workloads, giving them the ability to create dynamic datacenters.
Tags: Application Servers, Virtual Reality, Server Consolidation, Virtualization |
|||
![]() |
Citrix Business Solutions: Powered by Datacore Software | 2008-09-03 | Citrix Systems |
| DataCore Software provides storage virtualisation solutions that make storage and SAN infrastructures efficient, fault tolerant, flexible and virtual. DataCore Storage Virtualisation is the foundation for the Total Enterprise Virtualisation - the combination of proven virtualisation solutions into comprehensive, enterprise-wide, virtual infrastructures, comprising desktops, servers and storage.
Tags: Application Servers, Virtual Reality, Server Consolidation, Virtualization |
|||
![]() |
The New Rules For Creating Value From Innovative Technologies | 2008-02-15 | IBM |
| Discover how innovative technologies are enabling value creation and improved performance for companies like yours. The full power of the Internet, globalization and new technologies are coming together, and it's changing the rules of business, culture and society. In this IBM white paper, you'll discover how to assess if your mid-sized company is ready to adapt.
Tags: Web Services, Service-Oriented Architecture |
|||
![]() |
The Business of Interactive Entertainment | 2006-05-01 | IBM |
| Appropriately sizing and hosting your online game project's infrastructure can improve your bottom line. In this white paper IBM describes the current state and direction of key technological trends and how they impact the business of games, focusing on what online game companies need to know to more rapidly and efficiently build a better game.
Tags: Knowledge and Data Management, Business Strategies, Graphics Applications, Software Engineering, 3D Modeling and Rendering, Virtual Reality, Collaborative Web, Engineering - RandD, Application Development |
|||
![]() |
Leveraging Presence in the Design of Mobile Services: Challenges, Opportunities, and Value Creation | 2005-12-01 | University of Southern California |
| The growing interest in presence stems from the enormous success of instant messaging and its natural evolution toward presence-based applications which leverage real-time information about user, system, or device to enable users and applications to make more intelligent decisions about information and request routing. The cumulative research on presence has failed to consider the implications of presence in the mobile environment and as such presence has been largely misunderstood and misapplied in the industry practices. This paper addresses this problem by explaining what presence is, how it relates to the mobile environment, and how it can increase value to the users of mobile services and applications.
Tags: Cellular Equipment, Mobile - Wireless Communications |
|||
![]() |
Using VRML and Collaboration Tools to Enhance Feedback and Analysis of Distributed Interactive Simulation (DIS) Exercises | 2005-02-03 | ThoughtLink |
| Military training exercises using Distributed Interactive Simulation (DIS) are often recorded and played back so trainees can visualize the 3D exercise and receive feedback in the form of an After Action Review (AAR). This paper discusses the capability of converting DIS exercises into virtual worlds accessible over the Internet using the Virtual Reality Modeling Language (VRML). The Internet accessibility of VRML, combined with other network-based collaboration tools supports the implementation of a "Remote expert" where geographically dispersed teams of trainers can provide feedback to trainees in other locations. The VRML exercise file can be annotated with multi-media collaboration input and analytical information.
Tags: Virtual Reality, Collaboration Tools |
|||
![]() |
Affective Medicine: Technology with Emotional Intelligence | 2001-08-01 | Massachusetts Institute of Technology |
| For a long time people have kept emotions out of the deliberate tools of medicine and science; scientists, physicians, and patients have often felt and sometimes expressed emotion, but no tools could sense, measure, and respond to their affective information. A series of recent studies indicates that emotions, particularly stress, anger, and depression, are important factors with serious and significant implications for health. This paper highlights research at the MIT Media Lab aimed at giving computers the ability to comfortably sense, recognize, and respond to certain aspects of human emotion, especially affective states such as frustration, confusion, interest, stress, anger, and joy. Examples of recently developed systems are shown, including computer systems that are wearable and computers that respond to people with a kind of active listening, empathy, and sympathy. Results are reported for computer recognition of emotion, for teaching affective skills to autistics, and for having computers help users manage emotions such as frustration.
Tags: Artificial Intelligence, GUI, Virtual Reality |
|||
![]() |
Online game infrastructures: Build better online games | 2004-06-07 | IBM |
| This IBM developerWorks article explains how you can improve the entire lifecycle of your online game development, from developing a high-level business description through navigating the build-vs.-buy decision. Author and Senior IT Architect Veronika Megler discusses the state of the online gaming industry today and illustrates how to identify the business, integration, composite, and application patterns necessary to developing a robust online game infrastructure.
Tags: Business Strategies, Software Project Management, Component-Based, Software Engineering, Virtual Reality, Engineering - RandD, Methodology, Application Development |
HP StorageWorks 2000sa Modular Smart Array
Enabling easy transition from direct attached to centralized storage.
Six Priorities for Today’s Economic Climate
Learn how to reduce costs and achieve maximum value from IT.
Give Your Business the Competitive Edge
With the industry's most connected business intelligence solution.
Protect Your Business Critical Systems
With award-winning disaster recovery solutions by NEC.
Free IT Salary Report 2009
Register and be the first to download this invaluable resource
Find out who you should be spending your IT budget with