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 TitleDate AddedCompany
whitepaper High Dimensional Data Visualization Using 3-D Icons2008-09-08 University of Houston
  This paper presents a method to visualize large amount of high dimensional data. High dimensional data visualization is very important to data analysts since it gives a direct and natural view of data. In their method the author uses one icon to represent one group of dimensions. Then they choose features of the icon to display the dimensions within each group. The author has performed experiments on a real data set from oil industry, and the result is encouraging although there are still some open questions.

Tags: 3D Modeling and Rendering
  
whitepaper A 3D Exploration of the HTML Canvas Element2008-08-26 JupiterMedia
  Vector graphics abound on the web, and they come in a variety of formats, including Flash and SVG. HTML Canvas, one of the newer incarnations, occupies a different niche from other vector graphics systems. While SVG is a declarative graphics file format that can be rendered by any kind of program and Flash is built around a complete multimedia system (including browser plug-in libraries, the ActionScript scripting language, and content-creation tools), HTML Canvas is HTML. In fact, HTML Canvas is part of the upcoming HTML 5 specification. As such, the HTML Canvas is integrated into the DOM tree, which means it can be accessed from JavaScript. Thus, the HTML Canvas allows one to do many of the things that Flash and SVG renderers can do.

Tags: Programming Languages, 3D Modeling and Rendering
  
whitepaper Selection Strategies for Peer-to-Peer 3D Streaming2008-04-15 Association for Computing Machinery
  In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a full download or prior installation is not necessary. As existing client-server architectures may not scale easily, 3D streaming based on Peer-to-Peer (P2P) delivery is recently proposed to allow users to acquire 3D content from other users instead of the server. However, discovering the peers who possess relevant data and have enough bandwidth to answer data requests is non-trivial. A naive query-response approach thus may be inefficient and could incur unnecessary latency and message overhead. This paper proposes a peer selection strategy for P2P-based 3D streaming, where peers exchange information on content availability incrementally with neighbors.

Tags: Streaming Media, 3D Modeling and Rendering
  
whitepaper Tilt Menu: Using the 3D Orientation Information of Pen Devices to Extend the Selection Capability of Pen-Based User Interfaces2008-01-15 Nokia
  This paper present a new technique called 'Tilt Menu' for better extending selection capabilities of pen-based interfaces. The Tilt Menu is implemented by using 3D orientation information of pen devices while performing selection tasks. The Tilt Menu has the potential to aid traditional one-handed techniques as it simultaneously generates the secondary input (e.g., a command or parameter selection) while drawing/interacting with a pen tip without having to use the second hand or another device. Two experiments are conducted to explore the performance of the Tilt Menu.

Tags: 3D Modeling and Rendering
  
whitepaper Real-Time Streaming and Rendering of Terrains2008-01-01 Microsoft
  Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. The paper presents an efficient representation for handling terrains streaming. The paper designs a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. The paper handles dynamic entities in environment and the synchronization of the same between multiple clients. The paper also presents a method of sharing and storing terrain annotations for collaboration between multiple users.

Tags: 3D Modeling and Rendering
  
whitepaper DirectX 10.1: Enabling Breakthrough Graphics on the ATI Radeon HD 3800 Series2007-11-01 Advanced Micro Devices (AMD)
  Microsoft DirectX 10.1 is the latest application programming interface from Microsoft that unlocks the state of the art in GPU technology, represented by the ATI Radeon HD 3800 series. Key features of DirectX 10.1 include an updated shader model, improved anti-aliasing support, more flexible data access, and tighter specifications for better application compatibility. These features will enable exciting new techniques, such as real-time global illumination, that will define the future direction of interactive 3D graphics. DirectX 10 was one of the most significant updates to the API since its inception. DirectX 10.1 represents an evolutionary update that addresses some of the limitations identified after the specification was finalized.

Tags: Data Visualization, 3D Modeling and Rendering
  
whitepaper Signal-Specialized Parameterization for Piecewise Linear Reconstruction0000-00-00 EUROGRAPHICS Association
  This paper proposes a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of signal error, the metric predicts the signal approximation error - the difference between the original surface signal and its reconstruction from the sampled texture. Unlike previous methods, the metric assumes piecewise-linear reconstruction, and thus makes a good approximation to bilinear reconstruction employed in graphics hardware. Significant savings are in texture area for a desired signal accuracy compared to the signal-specialized parameterization metric proposed by Sander et al. in the 2002 Eurographics Workshop on Rendering.

Tags: 3D Modeling and Rendering
  
whitepaper Using 3D Visualizations to Explore and Discover Music2007-06-25 OCG
  This paper presents Search Inside the Music an application for exploring and discovering new music. Search Inside the Music uses a music similarity model and 3D visualizations to provide a user with new tools for exploring and interacting with a music collection. With Search Inside the Music, a music listener can find new music, generate interesting playlists, and interact with their music collection.

Tags: 3D Modeling and Rendering
  
whitepaper Depth In-Depth2007-05-25 Advanced Micro Devices (AMD)
  With the introduction of the original Radeon the general rendering performance landscape changed significantly due to the revolutionary technology that is HyperZ. Today this technology has been upgraded, fine-tuned and improved in several generations and is now a general commodity that everyone expects to have. Yet it is sometimes not well understood or taken proper advantage of. Developing 3D applications with HyperZ in mind will often produce a significant performance increase. This paper aims to give developers a better understanding of how HyperZ operates under the hood.

Tags: Application Development
  
whitepaper 3D Model Acquisition by Tracking 2D Wireframes0000-00-00 University of Cambridge
  This paper presents a semi-automatic wireframe acquisition system. The system uses real-time (25Hz) tracking of a user specified 2D wireframe and intermittent camera pose parameters to accumulate 3D position information. The 2D tracking framework enables the application of model-based constraints in an intuitive way which interacts naturally with the Kalman filter formulation used. In particular, this is used to introduce feedback from the current 3D shape estimate to improve the robustness of the 2D tracking. The scheme allows wireframe models of simple edge based objects to be built in around 5 minutes.