| Title | Date Added | Company | |
|---|---|---|---|
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Live From Redmond: Animation in Silverlight | 2008-10-01 | Microsoft |
| In this webcast presenter will demonstrate the fundamentals of Animation; how to create Animation quickly and easily in Blend.
Tags: 3D Modeling and Rendering |
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MSDN Webcast: Creating 3-D Images in Silverlight 2.0 (Level 400) | 2008-01-09 | Microsoft Tips |
| For those who are interested in creating 3-D graphics, this webcast will help to learn how to create 3-D graphics in Microsoft Silverlight 2.0 by creating vertexes using Microsoft Visual C# and applying faces to them.
Tags: 3D Modeling and Rendering |
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MSDN Webcast: Windows Presentation Foundation Soup to Nuts (Part 12 of 18): 3-D Graphics (Level 200) | 2007-10-22 | Microsoft |
| The presenter of this webcast discusses graphics. Windows Presentation Foundation (WPF) focuses on the look and feel of application, and graphics are the key. This webcast introduces the concept of 3-D graphics utilizing objects such as cameras, transforms, and models. Building on the basics covered in the previous session on 2-D graphics. The webcast also shows how to transform simple 2-D objects into 3-D objects that can be manipulated via code.
Tags: .NET, Application Development |
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MSDN Webcast: Importing Background and Objects (Part 4 of 11) (Level 200) | 0000-00-00 | Microsoft |
| This webcast gives a basic understanding of how Three-Dimensional (3-D) games are created and covers background display, camera control, object animation, and object control. | |||
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MSDN Webcast: User Interface (UI) (Part 10 of 11) (Level 200) | 0000-00-00 | Microsoft |
| This webcast focuses on developing the game's User Interface (UI). The webcast shows how to implement a menu system for the game that contains the standard options such as Play, Instructions, and Exit. The viewer of this webcast will get a basic understanding of how three-Dimensional (3-D) games are created.
Tags: Software Engineering, 3D Modeling and Rendering |
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DreamWorks Animation: Behind the Scenes of Madagascar | 2007-01-01 | Hewlett-Packard (HP) |
| This webcast shows not only how the animated characters are brought to life, but also how the DreamWorks' team uses technology to remotely collaborate and create.
Tags: 3D Modeling and Rendering, Collaborative Web |
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DreamWorks Animation: Over the Hedge - Pushing the Boundaries of Technology | 2007-01-01 | Hewlett-Packard (HP) |
| This webcast shows how a Service-Oriented Architecture (SOA) not only helped in the creation of cutting-edge animated filmmaking, but also improved flexibility while maximizing the IT infrastructure.
Tags: Infrastructure Management, Service-Oriented Architecture |
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The Tech of Shrek the Third: Digital Magic Fit for a King | 2007-01-01 | Hewlett-Packard (HP) |
| This webcast shows how HP ProLiant servers, workstations & notebooks powered by AMD64 processors enabled the creation of technically challenging, detail-rich images & effects in the latest Shrek film.
Tags: Application Servers, 3D Modeling and Rendering |
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HP Halo: DreamWorks Animation | 2007-01-01 | Hewlett-Packard (HP) |
| The presenters of this webcast discuss the advantages of using HP Halo to meet, collaborate and create.
Tags: 3D Modeling and Rendering |
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HP Halo: PepsiCo | 2007-01-01 | Hewlett-Packard (HP) |
| The presenter of this webcast explains how HP Halo is used to increase efficiency, communication, quality of life and personal connection.
Tags: 3D Modeling and Rendering |
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