| Title | Date Added | Company | |
|---|---|---|---|
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Autonomous Mental Development: A New Interdisciplinary Transactions for Natural and Artificial Intelligence | 2009-05-01 | Institute of Electrical and Electronics Engineers |
| Although some baby animals can get up and walk within hours after birth, what a human child learns during the first two years of life easily exceeds what those animals learn in their entire lifetime. Furthermore, besides the explosive growth that occurs during this period, it is now well documented that a human brain continues its life-long development and learning. The human brain is one of the most complex systems one knows of in the world, composed of about 100 billion strongly interconnected neurons. A single neuron may have more than 10 000 connections to other neurons. For thousands of years, the mind has been the center of myths and human beings have endeavored to understand the own brain and the mind arising from it. | |||
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Creating and Using Oracle VM Templates: The Fastest Way to Deploy Any Enterprise Software | 2009-02-01 | Oracle |
| The intended audience for this paper is end-users of Oracle VM as well as third party ISVs (Independent Software Vendors), system-integrators, and value-added resellers interested in creating and using Oracle VM Templates to permit rapid deployment of enterprise software solutions for evaluation and production without requiring installation knowledge. This white paper provides an overview of Oracle VM Templates and how they can be used to deploy complex and sophisticated enterprise software in a few hours instead of a few weeks, while still allowing for customization to tailor to the specific environment.
Tags: Software Development Tools |
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Detecting a Denial of Service Using Artificial Intelligent Tools, Genetic Algorithm | 2009-02-01 | Baghdad University |
| This paper describes novel work in using Genetic Algorithm for detecting misuse of programs. A brief overview of Intrusion Detection System, genetic algorithm and related detection techniques is presented. Developing rules manually through incorporation of attack signatures results is meaningful but weak as it is difficult to define thresholds. In this paper the proposition of learning the Intrusion Detection, rules based on genetic algorithms is presented. The experimental results are demonstrated on the KDD cup 99 and UoP intrusion detection data set (in the DARPA evaluations) in the experiments the characters of an attack such as Smurf and Apache2 (Denial of Service Attacks) are summarized through the KDD 99 data set and the effectiveness and robustness of the approach are discussed.
Tags: Intrusion - Tampering, Intrusion - Tampering |
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Rule-Based Anomaly Detection on IP Flows | 2009-01-20 | AT&T Intellectual Property |
| Rule-based packet classification is a powerful method for identifying traffic anomalies, with network security as a key application area. While popular systems like Snort are used in many network locations, comprehensive deployment across Tier-1 service provider networks is costly due to the need for high-speed monitors at many network ingress points. This paper exploits correlations between packet and flow level information via a Machine Learning (ML) approach to associate packet level alarms with a feature vector derived from flow records on the same traffic. They describe a system architecture for network-wide flow-alarming and describe the steps required to establish a proof-of-concept. They evaluate prediction accuracy of candidate ML algorithms on actual packet traces.
Tags: Internet and Web, Software Development Tools |
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MSDN Webcast: Game Programming in DarkGDK and C++ (Part 6 of 6): Finalizing Levels, Testing, and Polish (Level 100) | 2008-12-12 | Microsoft |
| The attendee of this webcast will learn how to set the difficulty curve of the game and make levels. The presenter also discusses testing the game, making final adjustments to the game, and getting it ready for release. The presenter explores how to take the game further with simple expansion possibilities.
Tags: Software Development Tools, Software Development Tools |
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MSDN Webcast: Game Programming in DarkGDK and C++ (Part 5 of 6): Explosions, Effects, and Information Displays (Level 100) | 2008-12-11 | Microsoft |
| The presenter of this webcast covers the explosion effects in the game and examines how sounds are triggered by the various game elements. The presenter also explores how to display information on-screen for things like scoring and explains how to control them with simple function calls.
Tags: Software Development Tools, Software Development Tools |
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MSDN Webcast: Introducing Xbox Community Games (Part 1 of 2) (Level 200) | 2008-12-06 | Microsoft |
| The attendee of this webcast will learn about Xbox LIVE Community Games and how to join up with the XNA Creators Club to create and sell one's own video game creations right on Xbox LIVE. The first webcast of the two-part series provides a high-level view of game creation, submission, peer review, and purchase on Xbox LIVE.
Tags: Software Development Tools |
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MSDN Webcast: Game Programming in DarkGDK and C++ (Part 4 of 6): The Enemies (Level 100) | 2008-12-04 | Microsoft |
| The presenter of this webcast covers the enemies in the game, explains the way they are set up and handled, and describes how they are controlled by the simplest of game Artificial Intelligence (AI). The presenter explores how inter-enemy collisions and responses work and shows how the player bullets interact with the enemies. At the end of this webcast, the presenter will have the makings of the game as the player faces the enemy for the first time.
Tags: Software Development Tools, Software Development Tools |
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Semantic and Epistemological Continuity in Educational Robots' Programming Languages | 2008-11-04 | ROBOETHICS |
| The object of this paper is to analyze some new open-source software for the programming of educational robotic kits which can accompany the student from pre-school to high school. The authors propose the development of a learning environment which operates on two levels: the physical level, with the planning and construction of the robot; and the abstract level which is linked to the programming. In one's experience of educational robotics, the personalization of the robotic artefact is an important factor in order to achieve success. There are few possible types of personalization for the program and the current trend is that of standardizing the language.
Tags: Software Development Tools, Software Development Tools |
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Interpreting Images With MRDS Services | 2008-08-21 | JupiterMedia |
| Most people do not realize how difficult it can be to process a digital image and extract meaningful data, such as information required to drive a robot or operate an embedded platform. Humans see the world as a series of concrete images, but robots using a web cam see it as an array of red, green, and blue pixel values. To extract meaningful visual data out of this array of pixel values, one needs special software. That's what the robot example in this paper does. To better understand how a robot can process digital images, this paper describes how to use Microsoft Robotics Development Studio (MRDS), version 2.0 to create a simulation in which a LEGO NXT Tribot follows a black line.
Tags: Software Development Tools, Software Development Tools |
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