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 TitleDate AddedCompany
whitepaper TechNet Webcast: Windows Server 2008 Terminal Services Session Broker (Level 300)2007-11-13 Microsoft
  Discover how to grow single server terminal services implementations into multiple servers using the new load balancing features of the TS Session Broker; learn best practices for implementing folder redirection with terminal services and the decision points for implementing technologies like roaming profiles, client side caching, profile quotas, windows system resource manager and more.

Tags: Windows NT - 2000 - 2003, Windows Vista
  
whitepaper MSDN Webcast: Project Hoshimi: Strategies for Project Hoshimi Missions (Part 2 of 2) (Level 200)0000-00-00 Microsoft
  This is the second webcast in a two-part series that introduces Project Hoshimi, a visual gaming engine that helps to create one's own Artificial Intelligence (AI) to control the actions of the team. The first webcast covered game objectives and tools for developing and testing the AI. After watching this second webcast, the viewer will learn about strategies for approaching various game missions.

Tags: Programming Languages, .NET
  
whitepaper MSDN Webcast: Project Hoshimi: Getting Started With the Project Hoshimi SDK (Part 1 of 2) (Level 200)0000-00-00 Microsoft
  This is the first webcast in a two-part series that introduces Project Hoshimi, a visual gaming engine that helps to create one's own Artificial Intelligence (AI) to control the actions of the team. Based on the Microsoft .NET Framework 2.0, Project Hoshimi provides a great foundation for learning and practicing fundamental AI concepts. Afer watching this first webcast, the viewer will learn about the objectives of the game, the tools needed to get started, and the process of creating, deploying, and testing the AI for a basic team.

Tags: Programming Languages, .NET
  
whitepaper MSDN Webcast: Artificial Intelligence (AI) (Part 7 of 11) (Level 200)0000-00-00 Microsoft
  This webcast focuses on handling Artificial Intelligence (AI) in the games. Simple Artificial Intelligence (AI) based on Dx/Dy and time, and also shortest path AI based on a graph is presented to control characters in the provided game example. The webcast explains basic understanding of how Three-Dimensional (3-D) games are created.

Tags: Software Engineering
  

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