By
Stephen Shankland
Tuesday, January 09 2007 09:24 AM
URL:
http://www.zdnetasia.com/news/software/0,39044164,61980048,00.htm
Linden Lab on Monday released as open-source software the viewer used to
access Second Life and plans to follow suit with the server software that powers the company's virtual realm.
The initial move means outsiders will be able to modify the Second
Life viewer software. That practice isn't a guarantee for success, but
it has worked well with other open-source projects such as Linux and Apache.
Linden Lab Chief Technology Officer Cory Ondrejka hopes initially for bug fixes
and a better Linux version of the software, but in the longer run expects more
significant changes.
"It's pretty clear when building something as open as Second Life, you
want the product itself to be open," Ondrejka said. Second Life
participants already have written millions of lines of script code to control
Second Life objects, he said. "It would be a little silly to not allow
that talent and energy to be applied to the client (viewer software) itself."
Second Life is a virtual world where people's electronic
incarnations--called avatars--can chat, fly, buy goods and interact with
programmable objects. Basic membership is free, but Linden Lab sells real estate
to those who want to set up shop.
The release means that Linden Lab has begun a move across a philosophical
chasm of the software industry. On one side are proprietary software companies
such as Microsoft, which can control and sell their products. On the other are
open-source organizations and companies willing to accept unfettered
distribution of software but betting on advantages of outside involvement and the possibility of fast, broad adoption.
Linden plans to eventually make the server software that powers its grid
open-source software as well, Ondrejka said, though he said Linden will proceed
cautiously and gave no deadlines.
"We do think that in the long run, Second Life makes much sense as an
open-source project," he said, arguing that an open-source server project will
increase the scale of the Second Life project and Linden Lab revenue.
"There are plenty of opportunities for revenue even if the entire kit and
caboodle is open-sourced. But we want to be careful about that."
Not all are convinced that opening the server side of Second Life
makes financial sense for Linden. "Server-based virtual worlds reliant on
subscription fees aren't a good match for a fully open-source business model,"
said Raven Zachary, an analyst for the 451 Group. "The value to the vendor is in
restricting access at some level to the worlds themselves."
But Ondrejka said there's a "long list" of revenue possibilities. "There are
lots of ways to make money on the Web that have nothing to do with
hosting--domain registration, search, services."
Linden Lab released the viewer software under the General
Public License (GPL), the license that governs the Linux kernel, Samba file
server software, the MySQL database and thousands of other projects. The GPL
requires that anyone may see, modify and distribute a program's underlying
source code, but anyone who distributes the modified software must make the changes publicly available.
Linden Lab will vet all outside contributions and maintain control of an
official version of the viewer software, the company said. Programmers must sign
a contributor
agreement to submit code.
By signing the contribution agreement, a programmer agrees to assign joint
copyright to Linden Lab and grant Linden Lab and anyone who receives the code a
patent license relating to use of the code. With Linden Lab owning copyright, it
will be permitted to change licensing terms if it desires.
Changing licenses is a very real issue. Like MySQL and
the Linux kernel, the Second Life viewer is licensed only under
version 2 of the GPL, Ondrejka said. That means that moving to GPLv3, due in
March and at the center of some open-source controversy, would require an
active decision by Linden Lab.
"It was the conservative decision and gives us the most options going
forward," Ondrejka said of the licensing decision. "The GPL...gives us the most
options down the road. It is, in many ways, the purest of the open-source
licenses. If we decide down the road also to potentially allow less restrictive
open-source licenses, it's easier to go in that direction than to have started
with, say, the BSD license."
Linden Lab's open-source move is "embracing
the inevitable," as the company said on its blog. Netscape may have been
desperate when it decided to make its Web browser open-source, but "we are not
desperate, and we welcome the inevitable with open arms," Linden Lab said.
Open-source viewer software was becoming a reality regardless of Linden Lab's
choice. A project called libsecondlife has been
working to deduce the protocol that governs how the viewer communicates with
Second Life servers.
A major revamp
Linden Lab's open-source move comes at an important
time for the company as it wrestles with growth
challenges and a major architectural revamp of its virtual realm.
The company built much of Second Life's inner workings on proprietary
communication protocols, but it's moving to standard ones such as XML
(Extensible Markup Language) for sending messages on the HTTP (Hypertext
Transfer Protocol) used to transmit Web pages.
One advantage of the new architecture will be that Linden Lab will be able to
upgrade a few servers at a time and that clients will also be able to move to
new viewer software at their own pace. Today, the entire Second Life grid
must be taken down and all viewers must be updated to update the virtual realm.
Another advantage will be that Second Life will be able to employ the
broad technology already designed around Web standards, Ondrejka said.
One change that will come with the new interface is the ability to run
scripts on Novell's Mono software, an open-source implementation of Microsoft's
.Net programming project. Mono runs scripts much faster than Linden Lab's
current approach, so the shift will mean more sophisticated programming.
"Say you want to make an AI (artificial intelligence object) that responds to
somebody coming into your store...or make a tour guide that's really good and
interactive to a wide variety of stimuli," Ondrejka said. Today, "Linden
Scripting Language doesn't have sufficient performance to make that very
intelligent."
The new moves lead Ondrejka to expect people will develop software that can
fetch information from Second Life without actually being a full-fledged 3D graphical viewer.
"We expect to see more ways to peer into Second Life or extract data
from Second Life," Ondrejka said.